Added async tasks for console and network

This commit is contained in:
Verox007 2023-12-12 20:59:54 +01:00
parent 4c31bcb8a0
commit 3ee652111a
6 changed files with 139 additions and 1 deletions

1
.gitignore vendored Normal file
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/steel.exe

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# Steel
Steel is associated with stability and robustness. And this is all this cross-platform Minecraft Server-Software is about.

2
go.mod
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module Steel
module cimeyclust.com/steel
go 1.21

37
pkg/cmd/console.go Normal file
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package cmd
import (
"bufio"
"fmt"
"os"
"strings"
"sync"
)
func Start(wg *sync.WaitGroup, stopChan chan struct{}) {
defer wg.Done()
reader := bufio.NewReader(os.Stdin)
for {
fmt.Print("> ")
input, err := reader.ReadString('\n')
if err != nil {
_, err := fmt.Fprintf(os.Stderr, "Error while reading input: %v", err)
if err != nil {
return
}
close(stopChan)
return
}
input = strings.TrimSpace(input)
switch input {
case "stop":
fmt.Println("Received stop command.")
close(stopChan)
return
default:
fmt.Println("Unknown command:", input)
}
}
}

74
pkg/net/network.go Normal file
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package net
import (
"fmt"
"net"
"os"
"sync"
)
// Start Starts the TCP server on the specified address.
func Start(addr string, stopChan <-chan struct{}, wg *sync.WaitGroup) {
defer wg.Done()
// Start listening on the specified address
listener, err := net.Listen("tcp", addr)
if err != nil {
_, err := fmt.Fprintf(os.Stderr, "Error starting TCP server: %v", err)
if err != nil {
return
}
return
}
// Close the listener when the application closes.
defer func(listener net.Listener) {
err := listener.Close()
if err != nil {
return
}
}(listener)
fmt.Printf("TCP server listening on %s\n", addr)
// Listen for an incoming connection in a goroutine.
go func() {
for {
conn, err := listener.Accept()
if err != nil {
select {
case <-stopChan:
return // Safe exit if stop has been signalled
default:
fmt.Fprintf(os.Stderr, "Error accepting connection: %v", err)
}
continue
}
// Handle connections in a new goroutine.
go handleRequest(conn)
}
}()
// Block until we receive a stop signal
<-stopChan
}
// handleRequest handles incoming requests.
func handleRequest(conn net.Conn) {
// Close the connection when you're done with it.
defer conn.Close()
// Make a buffer to hold incoming data.
buf := make([]byte, 1024)
// Read the incoming connection into the buffer.
_, err := conn.Read(buf)
if err != nil {
fmt.Fprintf(os.Stderr, "Error reading: %v", err)
return
}
// Send a response back to person contacting us.
conn.Write([]byte("Hello, World!\n"))
}

24
steel.go Normal file
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package main
import (
"cimeyclust.com/steel/pkg/cmd"
"cimeyclust.com/steel/pkg/net"
"sync"
)
func main() {
// Channel for stopping the program
stopChan := make(chan struct{})
var wg sync.WaitGroup
// Start the console handler
wg.Add(1)
go cmd.Start(&wg, stopChan)
// Start the network server
wg.Add(1)
go net.Start("localhost:8080", stopChan, &wg)
// Wait for all components to finish
wg.Wait()
}