2025-05-04 01:13:13 +02:00
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use std::cmp::max;
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2025-05-04 13:21:36 +02:00
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use std::collections::HashMap;
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2025-05-04 12:12:09 +02:00
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use std::sync::{Arc, RwLock};
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use std::thread;
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use std::time::Duration;
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2025-05-04 12:03:18 +02:00
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use cgmath::num_traits::ToPrimitive;
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use cgmath::Rotation3;
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2025-05-04 01:04:46 +02:00
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use pollster::FutureExt;
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2025-05-04 11:27:55 +02:00
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use wgpu::util::DeviceExt;
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2025-05-04 01:04:46 +02:00
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use wgpu::{Adapter, Device, Instance, PresentMode, Queue, Surface, SurfaceCapabilities};
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use winit::application::ApplicationHandler;
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use winit::dpi::PhysicalSize;
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use winit::event::WindowEvent;
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use winit::event_loop::{ActiveEventLoop, EventLoop};
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use winit::window::{Window, WindowId};
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2025-05-04 12:12:09 +02:00
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use solar_engine::{Body, Simulator};
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2025-05-04 01:04:46 +02:00
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pub async fn run() {
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let event_loop = EventLoop::new().unwrap();
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let mut window_state = StateApplication::new();
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let _ = event_loop.run_app(&mut window_state);
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}
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2025-05-04 13:21:36 +02:00
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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enum Shape {
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Polygon,
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Circle,
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}
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struct Geometry {
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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index_count: u32,
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}
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2025-05-04 12:03:18 +02:00
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struct RenderInstance {
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position: cgmath::Vector3<f32>,
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rotation: cgmath::Quaternion<f32>,
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2025-05-04 12:51:41 +02:00
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color: [f32; 3],
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2025-05-04 13:21:36 +02:00
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scale: f32,
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shape: Shape,
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2025-05-04 12:03:18 +02:00
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}
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impl RenderInstance {
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fn to_raw(&self) -> InstanceRaw {
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2025-05-04 12:51:41 +02:00
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let model = cgmath::Matrix4::from_translation(self.position)
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2025-05-04 12:55:12 +02:00
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* cgmath::Matrix4::from(self.rotation)
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* cgmath::Matrix4::from_scale(self.scale);
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2025-05-04 12:51:41 +02:00
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InstanceRaw {
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model: model.into(),
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2025-05-04 12:55:12 +02:00
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color: self.color,
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2025-05-04 12:51:41 +02:00
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}
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2025-05-04 12:03:18 +02:00
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}
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}
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct InstanceRaw {
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model: [[f32; 4]; 4],
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2025-05-04 12:51:41 +02:00
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color: [f32; 3],
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2025-05-04 12:03:18 +02:00
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}
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impl InstanceRaw {
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fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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2025-05-04 12:51:41 +02:00
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array_stride: std::mem::size_of::<InstanceRaw>() as wgpu::BufferAddress,
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2025-05-04 12:03:18 +02:00
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &[
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wgpu::VertexAttribute { offset: 0, shader_location: 5, format: wgpu::VertexFormat::Float32x4 },
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2025-05-04 12:51:41 +02:00
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wgpu::VertexAttribute { offset: 16, shader_location: 6, format: wgpu::VertexFormat::Float32x4 },
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wgpu::VertexAttribute { offset: 32, shader_location: 7, format: wgpu::VertexFormat::Float32x4 },
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wgpu::VertexAttribute { offset: 48, shader_location: 8, format: wgpu::VertexFormat::Float32x4 },
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wgpu::VertexAttribute { offset: 64, shader_location: 9, format: wgpu::VertexFormat::Float32x3 },
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2025-05-04 12:03:18 +02:00
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],
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}
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}
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}
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2025-05-04 11:27:55 +02:00
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#[repr(C)]
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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struct Vertex {
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position: [f32; 3],
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color: [f32; 3],
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}
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impl Vertex {
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const ATTRIBS: [wgpu::VertexAttribute; 2] =
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wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3];
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fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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array_stride: size_of::<Self>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &Self::ATTRIBS,
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}
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}
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}
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2025-05-04 01:04:46 +02:00
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struct StateApplication<'a> {
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state: Option<State<'a>>,
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}
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impl<'a> StateApplication<'a> {
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pub fn new() -> Self {
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Self {
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state: None,
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}
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}
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}
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impl<'a> ApplicationHandler for StateApplication<'a>{
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let window = event_loop.create_window(Window::default_attributes().with_title("Hello!")).unwrap();
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self.state = Some(State::new(window));
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) {
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let window = self.state.as_ref().unwrap().window();
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if window.id() == window_id {
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match event {
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WindowEvent::CloseRequested => {
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event_loop.exit();
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}
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WindowEvent::Resized(physical_size) => {
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self.state.as_mut().unwrap().resize(physical_size);
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}
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WindowEvent::RedrawRequested => {
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2025-05-04 01:22:33 +02:00
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self.state.as_mut().unwrap().update();
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2025-05-04 01:04:46 +02:00
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self.state.as_mut().unwrap().render().unwrap();
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}
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2025-05-04 01:20:26 +02:00
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WindowEvent::KeyboardInput { .. } => {
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if let Some(state) = self.state.as_mut() {
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if state.input(&event) {
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return;
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}
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}
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}
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2025-05-04 01:04:46 +02:00
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_ => {}
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}
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}
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}
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fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
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let window = self.state.as_ref().unwrap().window();
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window.request_redraw();
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}
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2025-05-03 23:41:57 +02:00
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}
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2025-05-04 01:04:46 +02:00
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2025-05-04 13:21:36 +02:00
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fn create_circle_vertices(segment_count: usize, radius: f32, color: [f32; 3]) -> (Vec<Vertex>, Vec<u16>) {
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let mut vertices = vec![Vertex { position: [0.0, 0.0, 0.0], color }];
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let mut indices = vec![];
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for i in 0..=segment_count {
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let theta = (i as f32) / (segment_count as f32) * std::f32::consts::TAU;
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let x = radius * theta.cos();
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let y = radius * theta.sin();
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vertices.push(Vertex { position: [x, y, 0.0], color });
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}
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for i in 1..=segment_count {
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indices.push(0);
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indices.push(i as u16);
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indices.push((i % segment_count + 1) as u16);
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}
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(vertices, indices)
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}
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2025-05-04 01:04:46 +02:00
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struct State<'a> {
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surface: Surface<'a>,
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device: Device,
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queue: Queue,
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config: wgpu::SurfaceConfiguration,
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size: PhysicalSize<u32>,
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window: Arc<Window>,
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2025-05-04 13:21:36 +02:00
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2025-05-04 01:37:26 +02:00
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render_pipeline: wgpu::RenderPipeline,
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2025-05-04 11:34:25 +02:00
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2025-05-04 12:03:18 +02:00
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instances: Vec<RenderInstance>,
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instance_buffer: wgpu::Buffer,
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2025-05-04 13:21:36 +02:00
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geometries: HashMap<Shape, Geometry>,
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2025-05-04 12:12:09 +02:00
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simulator: Arc<RwLock<Simulator>>,
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2025-05-04 01:04:46 +02:00
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}
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impl<'a> State<'a> {
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pub fn new (window: Window) -> Self {
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let window_arc = Arc::new(window);
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let size = window_arc.inner_size();
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let instance = Self::create_gpu_instance();
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let surface = instance.create_surface(window_arc.clone()).unwrap();
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let adapter = Self::create_adapter(instance, &surface);
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let (device, queue) = Self::create_device(&adapter);
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let surface_caps = surface.get_capabilities(&adapter);
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let config = Self::create_surface_config(size, surface_caps);
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surface.configure(&device, &config);
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2025-05-04 01:37:26 +02:00
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let render_pipeline = Self::create_render_pipeline(&device, &config);
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2025-05-04 11:27:55 +02:00
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2025-05-04 13:21:36 +02:00
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let mut geometries = HashMap::new();
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let polygon_vertices = vec![
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Vertex { position: [-0.0868241, 0.49240386, 0.0], color: [0.5, 0.0, 0.5] },
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Vertex { position: [-0.49513406, 0.06958647, 0.0], color: [0.5, 0.0, 0.5] },
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Vertex { position: [-0.21918549, -0.44939706, 0.0], color: [0.5, 0.0, 0.5] },
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Vertex { position: [0.35966998, -0.3473291, 0.0], color: [0.5, 0.0, 0.5] },
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Vertex { position: [0.44147372, 0.2347359, 0.0], color: [0.5, 0.0, 0.5] },
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];
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let polygon_indices = vec![0, 1, 4, 1, 2, 4, 2, 3, 4];
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let polygon_vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Polygon Vertex Buffer"),
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contents: bytemuck::cast_slice(&polygon_vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let polygon_index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Polygon Index Buffer"),
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contents: bytemuck::cast_slice(&polygon_indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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geometries.insert(Shape::Polygon, Geometry {
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vertex_buffer: polygon_vertex_buffer,
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index_buffer: polygon_index_buffer,
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index_count: polygon_indices.len() as u32,
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});
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let (circle_vertices, circle_indices) = create_circle_vertices(32, 0.5, [0.5, 0.5, 0.5]);
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let circle_vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Circle Vertex Buffer"),
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contents: bytemuck::cast_slice(&circle_vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let circle_index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Circle Index Buffer"),
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contents: bytemuck::cast_slice(&circle_indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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geometries.insert(Shape::Circle, Geometry {
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vertex_buffer: circle_vertex_buffer,
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index_buffer: circle_index_buffer,
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index_count: circle_indices.len() as u32,
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});
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2025-05-04 01:37:26 +02:00
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2025-05-04 12:12:09 +02:00
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let mut sim = Simulator::new(60.0 * 60.0 * 24.0);
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sim.add_body(Body {
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name: "Sun".to_string(),
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position: [0.0, 0.0],
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velocity: [0.0, 0.0],
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mass: 1.989e30,
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});
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sim.add_body(Body {
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name: "Earth".to_string(),
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position: [1.496e11, 0.0],
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velocity: [0.0, 29780.0],
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mass: 5.972e24,
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});
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2025-05-04 12:51:41 +02:00
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2025-05-04 12:12:09 +02:00
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let simulator = Arc::new(RwLock::new(sim));
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let sim_clone = simulator.clone();
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thread::spawn(move || {
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loop {
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{
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let mut sim = sim_clone.write().unwrap();
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sim.step();
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}
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thread::sleep(Duration::from_millis(16));
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}
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});
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let instances = {
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let sim = simulator.read().unwrap();
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2025-05-04 12:51:41 +02:00
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sim.bodies.iter().enumerate().map(|(i, b)| RenderInstance {
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2025-05-04 12:12:09 +02:00
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position: cgmath::Vector3::new(
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(b.position[0] / 1.496e11) as f32,
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(b.position[1] / 1.496e11) as f32,
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0.0,
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),
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2025-05-04 12:03:18 +02:00
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rotation: cgmath::Quaternion::from_angle_z(cgmath::Deg(0.0)),
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2025-05-04 12:51:41 +02:00
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color: match i {
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0 => [1.0, 1.0, 0.0],
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1 => [0.0, 0.0, 1.0],
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_ => [0.5, 0.5, 0.5],
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|
},
|
2025-05-04 12:55:12 +02:00
|
|
|
scale: 0.1,
|
2025-05-04 13:21:36 +02:00
|
|
|
shape: Shape::Circle
|
2025-05-04 12:12:09 +02:00
|
|
|
}).collect::<Vec<_>>()
|
|
|
|
|
};
|
|
|
|
|
|
2025-05-04 12:03:18 +02:00
|
|
|
let instance_data: Vec<InstanceRaw> = instances.iter().map(RenderInstance::to_raw).collect();
|
|
|
|
|
let instance_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
|
|
|
label: Some("Instance Buffer"),
|
|
|
|
|
contents: bytemuck::cast_slice(&instance_data),
|
2025-05-04 12:12:09 +02:00
|
|
|
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
2025-05-04 12:03:18 +02:00
|
|
|
});
|
|
|
|
|
|
2025-05-04 01:04:46 +02:00
|
|
|
Self {
|
|
|
|
|
surface,
|
|
|
|
|
device,
|
|
|
|
|
queue,
|
|
|
|
|
config,
|
|
|
|
|
size,
|
|
|
|
|
window: window_arc,
|
2025-05-04 13:21:36 +02:00
|
|
|
|
2025-05-04 01:37:26 +02:00
|
|
|
render_pipeline,
|
2025-05-04 13:21:36 +02:00
|
|
|
geometries,
|
2025-05-04 12:03:18 +02:00
|
|
|
|
|
|
|
|
instances,
|
|
|
|
|
instance_buffer,
|
2025-05-04 12:12:09 +02:00
|
|
|
|
|
|
|
|
simulator,
|
2025-05-04 01:04:46 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-05-04 01:20:26 +02:00
|
|
|
pub fn input(&mut self, event: &WindowEvent) -> bool {
|
|
|
|
|
false
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn update(&mut self) {
|
2025-05-04 12:12:09 +02:00
|
|
|
let updated_instances: Vec<RenderInstance> = {
|
|
|
|
|
let sim = self.simulator.read().unwrap();
|
2025-05-04 12:51:41 +02:00
|
|
|
sim.bodies.iter().enumerate().map(|(i, b)| RenderInstance {
|
2025-05-04 12:12:09 +02:00
|
|
|
position: cgmath::Vector3::new((b.position[0] / 1.496e11) as f32, (b.position[1] / 1.496e11) as f32, 0.0),
|
|
|
|
|
rotation: cgmath::Quaternion::from_angle_z(cgmath::Deg(0.0)),
|
2025-05-04 12:51:41 +02:00
|
|
|
color: match i {
|
|
|
|
|
0 => [1.0, 1.0, 0.0],
|
|
|
|
|
1 => [0.0, 0.0, 1.0],
|
|
|
|
|
_ => [0.5, 0.5, 0.5],
|
|
|
|
|
},
|
2025-05-04 12:55:12 +02:00
|
|
|
scale: 0.5,
|
2025-05-04 13:21:36 +02:00
|
|
|
shape: Shape::Circle
|
2025-05-04 12:12:09 +02:00
|
|
|
}).collect()
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
let instance_data: Vec<InstanceRaw> = updated_instances.iter().map(RenderInstance::to_raw).collect();
|
|
|
|
|
self.queue.write_buffer(&self.instance_buffer, 0, bytemuck::cast_slice(&instance_data));
|
|
|
|
|
self.instances = updated_instances;
|
2025-05-04 01:20:26 +02:00
|
|
|
}
|
2025-05-04 01:37:26 +02:00
|
|
|
|
|
|
|
|
fn create_render_pipeline(device: &Device, config: &wgpu::SurfaceConfiguration) -> wgpu::RenderPipeline {
|
|
|
|
|
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
|
|
|
|
label: Some("Shader"),
|
|
|
|
|
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
let render_pipeline_layout =
|
|
|
|
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
|
|
|
label: Some("Render Pipeline Layout"),
|
|
|
|
|
bind_group_layouts: &[],
|
|
|
|
|
push_constant_ranges: &[],
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
|
|
|
label: Some("Render Pipeline"),
|
|
|
|
|
layout: Some(&render_pipeline_layout),
|
|
|
|
|
vertex: wgpu::VertexState {
|
|
|
|
|
module: &shader,
|
|
|
|
|
entry_point: Some("vs_main"),
|
2025-05-04 12:03:18 +02:00
|
|
|
buffers: &[Vertex::desc(), InstanceRaw::desc()],
|
2025-05-04 11:27:55 +02:00
|
|
|
compilation_options: Default::default(),
|
2025-05-04 01:37:26 +02:00
|
|
|
},
|
|
|
|
|
fragment: Some(wgpu::FragmentState {
|
|
|
|
|
module: &shader,
|
|
|
|
|
entry_point: Some("fs_main"),
|
|
|
|
|
targets: &[Some(wgpu::ColorTargetState {
|
|
|
|
|
format: config.format,
|
|
|
|
|
blend: Some(wgpu::BlendState::REPLACE),
|
|
|
|
|
write_mask: wgpu::ColorWrites::ALL,
|
|
|
|
|
})],
|
|
|
|
|
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
|
|
|
}),
|
|
|
|
|
primitive: wgpu::PrimitiveState {
|
|
|
|
|
topology: wgpu::PrimitiveTopology::TriangleList, // 1.
|
|
|
|
|
strip_index_format: None,
|
|
|
|
|
front_face: wgpu::FrontFace::Ccw,
|
|
|
|
|
cull_mode: Some(wgpu::Face::Back),
|
|
|
|
|
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
|
|
|
|
|
polygon_mode: wgpu::PolygonMode::Fill,
|
|
|
|
|
// Requires Features::DEPTH_CLIP_CONTROL
|
|
|
|
|
unclipped_depth: false,
|
|
|
|
|
// Requires Features::CONSERVATIVE_RASTERIZATION
|
|
|
|
|
conservative: false,
|
|
|
|
|
},
|
|
|
|
|
depth_stencil: None,
|
|
|
|
|
multisample: wgpu::MultisampleState {
|
|
|
|
|
count: 1,
|
|
|
|
|
mask: !0,
|
|
|
|
|
alpha_to_coverage_enabled: false,
|
|
|
|
|
},
|
|
|
|
|
multiview: None,
|
|
|
|
|
cache: None,
|
|
|
|
|
})
|
|
|
|
|
}
|
2025-05-04 01:20:26 +02:00
|
|
|
|
2025-05-04 01:04:46 +02:00
|
|
|
fn create_surface_config(size: PhysicalSize<u32>, capabilities: SurfaceCapabilities) -> wgpu::SurfaceConfiguration {
|
|
|
|
|
let surface_format = capabilities.formats.iter()
|
|
|
|
|
.find(|f| f.is_srgb())
|
|
|
|
|
.copied()
|
|
|
|
|
.unwrap_or(capabilities.formats[0]);
|
|
|
|
|
|
|
|
|
|
wgpu::SurfaceConfiguration {
|
|
|
|
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
|
|
|
format: surface_format,
|
|
|
|
|
width: size.width,
|
|
|
|
|
height: size.height,
|
|
|
|
|
present_mode: PresentMode::AutoNoVsync,
|
|
|
|
|
alpha_mode: capabilities.alpha_modes[0],
|
|
|
|
|
view_formats: vec![],
|
|
|
|
|
desired_maximum_frame_latency: 2,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn create_device(adapter: &Adapter) -> (Device, Queue) {
|
|
|
|
|
adapter.request_device(
|
|
|
|
|
&wgpu::DeviceDescriptor {
|
|
|
|
|
required_features: wgpu::Features::empty(),
|
|
|
|
|
required_limits: wgpu::Limits::default(),
|
|
|
|
|
memory_hints: Default::default(),
|
|
|
|
|
label: None,
|
|
|
|
|
trace: Default::default(),
|
|
|
|
|
}).block_on().unwrap()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn create_adapter(instance: Instance, surface: &Surface) -> Adapter {
|
|
|
|
|
instance.request_adapter(
|
|
|
|
|
&wgpu::RequestAdapterOptions {
|
|
|
|
|
power_preference: wgpu::PowerPreference::default(),
|
|
|
|
|
compatible_surface: Some(&surface),
|
|
|
|
|
force_fallback_adapter: false,
|
|
|
|
|
}
|
|
|
|
|
).block_on().unwrap()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn create_gpu_instance() -> Instance {
|
|
|
|
|
Instance::new(&wgpu::InstanceDescriptor {
|
|
|
|
|
backends: wgpu::Backends::PRIMARY,
|
|
|
|
|
..Default::default()
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn resize(&mut self, new_size: PhysicalSize<u32>) {
|
|
|
|
|
self.size = new_size;
|
|
|
|
|
|
2025-05-04 01:13:13 +02:00
|
|
|
self.config.width = max(new_size.width, 1);
|
|
|
|
|
self.config.height = max(new_size.height, 1);
|
2025-05-04 01:04:46 +02:00
|
|
|
|
|
|
|
|
self.surface.configure(&self.device, &self.config);
|
|
|
|
|
|
|
|
|
|
println!("Resized to {:?} from state!", new_size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
2025-05-04 11:27:55 +02:00
|
|
|
let output = self.surface.get_current_texture()?;
|
2025-05-04 01:04:46 +02:00
|
|
|
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
|
|
|
|
|
|
|
|
|
|
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
|
label: Some("Render Encoder"),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
{
|
2025-05-04 11:27:55 +02:00
|
|
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
2025-05-04 01:04:46 +02:00
|
|
|
label: Some("Render Pass"),
|
|
|
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
|
|
|
view: &view,
|
|
|
|
|
resolve_target: None,
|
|
|
|
|
ops: wgpu::Operations {
|
|
|
|
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
|
|
|
|
r: 1.0,
|
|
|
|
|
g: 0.2,
|
|
|
|
|
b: 0.3,
|
|
|
|
|
a: 1.0,
|
|
|
|
|
}),
|
|
|
|
|
store: wgpu::StoreOp::Store,
|
|
|
|
|
}
|
|
|
|
|
})],
|
|
|
|
|
depth_stencil_attachment: None,
|
|
|
|
|
occlusion_query_set: None,
|
|
|
|
|
timestamp_writes: None,
|
|
|
|
|
});
|
2025-05-04 12:12:09 +02:00
|
|
|
|
2025-05-04 11:27:55 +02:00
|
|
|
render_pass.set_pipeline(&self.render_pipeline);
|
2025-05-04 13:21:36 +02:00
|
|
|
|
|
|
|
|
for shape in [Shape::Polygon, Shape::Circle] {
|
|
|
|
|
let geometry = &self.geometries[&shape];
|
|
|
|
|
|
|
|
|
|
let relevant_instances: Vec<_> = self.instances
|
|
|
|
|
.iter()
|
|
|
|
|
.enumerate()
|
|
|
|
|
.filter(|(_, inst)| inst.shape == shape)
|
|
|
|
|
.map(|(i, _)| i as u32)
|
|
|
|
|
.collect();
|
|
|
|
|
|
|
|
|
|
if relevant_instances.is_empty() {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
render_pass.set_vertex_buffer(0, geometry.vertex_buffer.slice(..));
|
2025-05-04 12:12:09 +02:00
|
|
|
render_pass.set_vertex_buffer(1, self.instance_buffer.slice(..));
|
2025-05-04 13:21:36 +02:00
|
|
|
render_pass.set_index_buffer(geometry.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
|
|
|
|
render_pass.draw_indexed(0..geometry.index_count, 0, 0..relevant_instances.len() as u32);
|
2025-05-04 12:12:09 +02:00
|
|
|
}
|
2025-05-04 01:04:46 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self.queue.submit(std::iter::once(encoder.finish()));
|
|
|
|
|
output.present();
|
|
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn window(&self) -> &Window {
|
|
|
|
|
&self.window
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
pollster::block_on(run());
|
|
|
|
|
}
|