Removed debug and draw objects from both sides by removing culling
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7257b0a648
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@ -64,11 +64,9 @@ impl<'a> ApplicationHandler for StateApplication<'a> {
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self.state.as_mut().unwrap().render().unwrap();
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}
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WindowEvent::KeyboardInput { event, .. } => {
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println!("Keyboard input event: {:?}", event);
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if let Some(state) = self.state.as_mut() {
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if let Some(input_fn) = self.input_fn.as_mut() {
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let key_event = from_winit_input(&event, self.modifiers);
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println!("Keyboard input: {:?}", key_event);
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input_fn(state, &key_event);
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}
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}
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@ -64,7 +64,6 @@ pub struct InputEvent {
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}
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pub fn from_winit_input(event: &KeyEvent, modifiers: Modifiers) -> InputEvent {
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println!("Converting Winit key event: {:?}", event);
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InputEvent {
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key: map_winit_key(&event.logical_key),
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state: match event.state {
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@ -224,7 +224,7 @@ impl<'a> State<'a> {
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topology: wgpu::PrimitiveTopology::TriangleList,
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strip_index_format: None,
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: Some(wgpu::Face::Back),
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cull_mode: None,
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// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
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polygon_mode: wgpu::PolygonMode::Fill,
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// Requires Features::DEPTH_CLIP_CONTROL
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