Fixed false error from WGSL Plugin
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@ -131,7 +131,7 @@ fn fs_main(input: VSOutput) -> @location(0) vec4<f32> {
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let light_dir = normalize(light.position - input.world_pos);
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let light_dir = normalize(light.position - input.world_pos);
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let diff = max(dot(input.normal, light_dir), 0.0);
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let diff = max(dot(input.normal, light_dir), 0.0);
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switch light.light_type {
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switch (light.light_type) {
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case 0u: { // Directional
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case 0u: { // Directional
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light_contrib = light.color * light.intensity * diff;
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light_contrib = light.color * light.intensity * diff;
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}
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}
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