Fixed timewarp - restructured project into solar_engine
This commit is contained in:
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ddcd2333fc
commit
9b53827622
@ -5,11 +5,8 @@ edition = "2021"
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[dependencies]
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solar_engine = { path = "../solar_engine" }
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pixels = "0.15.0"
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winit = "0.30.10"
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log = "0.4"
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env_logger = "0.11.8"
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bytemuck = "1.23.0"
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wgpu = "25.0"
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pollster = "0.4.0"
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cgmath = "0.18.0"
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@ -1,665 +1,109 @@
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use std::cmp::max;
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use std::collections::HashMap;
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use cgmath::Rotation3;
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use solar_engine::{Application, Body, Simulator};
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use std::sync::{Arc, RwLock};
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use std::thread;
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use std::time::{Duration, Instant};
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use cgmath::num_traits::{pow, ToPrimitive};
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use cgmath::Rotation3;
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use log::info;
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use pollster::FutureExt;
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use wgpu::util::DeviceExt;
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use wgpu::{Adapter, Device, Instance, PresentMode, Queue, Surface, SurfaceCapabilities, SurfaceConfiguration};
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use winit::application::ApplicationHandler;
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use winit::dpi::PhysicalSize;
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use winit::event::{ElementState, WindowEvent};
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use winit::event::ElementState;
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use winit::event::WindowEvent::KeyboardInput;
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use winit::event_loop::{ActiveEventLoop, EventLoop};
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use winit::event_loop::EventLoop;
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use winit::keyboard::Key;
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use winit::platform::modifier_supplement::KeyEventExtModifierSupplement;
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use winit::window::{Window, WindowId};
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use solar_engine::{Body, Simulator};
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pub async fn run() {
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let event_loop = EventLoop::new().unwrap();
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let mut window_state = StateApplication::new();
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let _ = event_loop.run_app(&mut window_state);
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}
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct Globals {
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aspect_ratio: f32,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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enum Shape {
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Polygon,
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Circle,
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}
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struct Geometry {
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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index_count: u32,
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}
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struct RenderInstance {
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position: cgmath::Vector3<f32>,
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rotation: cgmath::Quaternion<f32>,
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color: [f32; 3],
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scale: f32,
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shape: Shape,
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}
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impl RenderInstance {
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fn to_raw(&self) -> InstanceRaw {
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let model = cgmath::Matrix4::from_translation(self.position)
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* cgmath::Matrix4::from(self.rotation)
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* cgmath::Matrix4::from_scale(self.scale);
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InstanceRaw {
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model: model.into(),
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color: self.color,
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}
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}
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}
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct InstanceRaw {
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model: [[f32; 4]; 4],
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color: [f32; 3],
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}
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impl InstanceRaw {
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fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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array_stride: size_of::<InstanceRaw>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Instance,
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attributes: &[
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wgpu::VertexAttribute { offset: 0, shader_location: 5, format: wgpu::VertexFormat::Float32x4 },
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wgpu::VertexAttribute { offset: 16, shader_location: 6, format: wgpu::VertexFormat::Float32x4 },
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wgpu::VertexAttribute { offset: 32, shader_location: 7, format: wgpu::VertexFormat::Float32x4 },
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wgpu::VertexAttribute { offset: 48, shader_location: 8, format: wgpu::VertexFormat::Float32x4 },
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wgpu::VertexAttribute { offset: 64, shader_location: 9, format: wgpu::VertexFormat::Float32x3 },
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],
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}
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}
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}
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#[repr(C)]
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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struct Vertex {
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position: [f32; 3],
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color: [f32; 3],
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}
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impl Vertex {
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const ATTRIBS: [wgpu::VertexAttribute; 2] =
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wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3];
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fn desc() -> wgpu::VertexBufferLayout<'static> {
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wgpu::VertexBufferLayout {
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array_stride: size_of::<Self>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &Self::ATTRIBS,
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}
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}
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}
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struct StateApplication<'a> {
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state: Option<State<'a>>,
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}
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impl<'a> StateApplication<'a> {
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pub fn new() -> Self {
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Self {
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state: None,
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}
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}
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}
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impl<'a> ApplicationHandler for StateApplication<'a>{
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let window = event_loop.create_window(Window::default_attributes().with_title("Hello!")).unwrap();
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self.state = Some(State::new(window));
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) {
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let window = self.state.as_ref().unwrap().window();
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if window.id() == window_id {
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match event {
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WindowEvent::CloseRequested => {
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event_loop.exit();
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}
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WindowEvent::Resized(physical_size) => {
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self.state.as_mut().unwrap().resize(physical_size);
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}
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WindowEvent::RedrawRequested => {
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self.state.as_mut().unwrap().update();
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self.state.as_mut().unwrap().render().unwrap();
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}
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WindowEvent::KeyboardInput { .. } => {
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if let Some(state) = self.state.as_mut() {
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if state.input(&event) {
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return;
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}
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}
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}
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_ => {}
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}
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}
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}
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fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
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let window = self.state.as_ref().unwrap().window();
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window.request_redraw();
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}
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}
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fn create_circle_vertices(segment_count: usize, radius: f32, color: [f32; 3]) -> (Vec<Vertex>, Vec<u16>) {
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let mut vertices = vec![Vertex { position: [0.0, 0.0, 0.0], color }];
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let mut indices = vec![];
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for i in 0..=segment_count {
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let theta = (i as f32) / (segment_count as f32) * std::f32::consts::TAU;
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let x = radius * theta.cos();
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let y = radius * theta.sin();
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vertices.push(Vertex { position: [x, y, 0.0], color });
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}
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for i in 1..=segment_count {
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indices.push(0);
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indices.push(i as u16);
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indices.push((i % segment_count + 1) as u16);
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}
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(vertices, indices)
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}
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struct SampleCount(u32);
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impl SampleCount {
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pub fn get(&self) -> u32 {
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self.0
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}
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}
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struct State<'a> {
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surface: Surface<'a>,
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device: Device,
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queue: Queue,
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config: SurfaceConfiguration,
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sample_count: SampleCount,
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size: PhysicalSize<u32>,
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window: Arc<Window>,
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render_pipeline: wgpu::RenderPipeline,
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instances: Vec<RenderInstance>,
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instance_buffer: wgpu::Buffer,
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geometries: HashMap<Shape, Geometry>,
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global_bind_group: wgpu::BindGroup,
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global_buffer: wgpu::Buffer,
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simulator: Arc<RwLock<Simulator>>,
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}
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impl<'a> State<'a> {
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pub fn new (window: Window) -> Self {
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let window_arc = Arc::new(window);
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let size = window_arc.inner_size();
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let instance = Self::create_gpu_instance();
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let surface = instance.create_surface(window_arc.clone()).unwrap();
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let adapter = Self::create_adapter(instance, &surface);
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let (device, queue) = Self::create_device(&adapter);
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let surface_caps = surface.get_capabilities(&adapter);
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let config = Self::create_surface_config(size, surface_caps);
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surface.configure(&device, &config);
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let sample_count = Self::probe_msaa_support(&device, &config);
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info!("MSAA sample count: {}", sample_count);
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let globals = Globals {
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aspect_ratio: config.width as f32 / config.height as f32,
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};
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let global_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Global Uniform Buffer"),
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contents: bytemuck::cast_slice(&[globals]),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let global_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("Global Bind Group Layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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}],
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});
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let global_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &global_bind_group_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: global_buffer.as_entire_binding(),
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}],
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label: Some("Global Bind Group"),
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});
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let render_pipeline = Self::create_render_pipeline(&device, &config, sample_count, &global_bind_group_layout);
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let mut geometries = HashMap::new();
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let polygon_vertices = vec![
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Vertex { position: [-0.0868241, 0.49240386, 0.0], color: [0.5, 0.0, 0.5] },
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Vertex { position: [-0.49513406, 0.06958647, 0.0], color: [0.5, 0.0, 0.5] },
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Vertex { position: [-0.21918549, -0.44939706, 0.0], color: [0.5, 0.0, 0.5] },
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Vertex { position: [0.35966998, -0.3473291, 0.0], color: [0.5, 0.0, 0.5] },
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Vertex { position: [0.44147372, 0.2347359, 0.0], color: [0.5, 0.0, 0.5] },
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];
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let polygon_indices = vec![0, 1, 4, 1, 2, 4, 2, 3, 4];
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let polygon_vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Polygon Vertex Buffer"),
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contents: bytemuck::cast_slice(&polygon_vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let polygon_index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Polygon Index Buffer"),
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contents: bytemuck::cast_slice(&polygon_indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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geometries.insert(Shape::Polygon, Geometry {
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vertex_buffer: polygon_vertex_buffer,
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index_buffer: polygon_index_buffer,
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index_count: polygon_indices.len() as u32,
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});
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let (circle_vertices, circle_indices) = create_circle_vertices(512, 0.5, [0.5, 0.5, 0.5]);
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let circle_vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Circle Vertex Buffer"),
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contents: bytemuck::cast_slice(&circle_vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let circle_index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Circle Index Buffer"),
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contents: bytemuck::cast_slice(&circle_indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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geometries.insert(Shape::Circle, Geometry {
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vertex_buffer: circle_vertex_buffer,
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index_buffer: circle_index_buffer,
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index_count: circle_indices.len() as u32,
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});
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let mut sim = Simulator::new();
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let simulator = Arc::new(RwLock::new(Simulator::new()));
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{
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let mut sim = simulator.write().unwrap();
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sim.add_body(Body {
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name: "Sun".to_string(),
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name: "Sun".into(),
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position: [0.0, 0.0],
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velocity: [0.0, 0.0],
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mass: 1.989e30,
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});
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sim.add_body(Body {
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name: "Earth".to_string(),
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name: "Earth".into(),
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position: [1.496e11, 0.0],
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velocity: [0.0, 29780.0],
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mass: 5.972e24,
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});
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}
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let instances = {
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let sun_pos = sim.bodies[0].position;
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sim.bodies.iter().enumerate().map(|(i, b)| RenderInstance {
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position: cgmath::Vector3::new(
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((b.position[0] - sun_pos[0]) / 1.496e11) as f32,
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((b.position[1] - sun_pos[1]) / 1.496e11) as f32,
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0.0,
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),
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rotation: cgmath::Quaternion::from_angle_z(cgmath::Deg(0.0)),
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color: match i {
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0 => [1.0, 1.0, 0.0],
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1 => [0.0, 0.0, 1.0],
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_ => [0.5, 0.5, 0.5],
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},
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scale: 0.1,
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shape: Shape::Circle
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}).collect::<Vec<_>>()
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};
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let sim_clone = simulator.clone();
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thread::spawn(move || {
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use std::time::{Duration, Instant};
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let mut last = Instant::now();
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loop {
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let now = Instant::now();
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let dt = now.duration_since(last).as_secs_f64();
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last = now;
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let instance_data: Vec<InstanceRaw> = instances.iter().map(RenderInstance::to_raw).collect();
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let instance_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Instance Buffer"),
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contents: bytemuck::cast_slice(&instance_data),
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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});
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let simulator = Arc::new(RwLock::new(sim));
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let simulator_clone = simulator.clone();
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thread::spawn(move || {
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let mut last = Instant::now();
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loop {
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let now = Instant::now();
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let dt = now.duration_since(last).as_secs_f64();
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last = now;
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{
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let mut sim = simulator_clone.write().unwrap();
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let timewarp = sim.get_timewarp();
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sim.step(dt * timewarp as f64);
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}
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thread::sleep(Duration::from_millis(1));
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{
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let mut sim = sim_clone.write().unwrap();
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let timewarp = sim.get_timewarp();
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sim.step(dt * timewarp as f64);
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}
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});
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Self {
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surface,
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device,
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queue,
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config,
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size,
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window: window_arc,
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sample_count: SampleCount(sample_count),
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global_bind_group,
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global_buffer,
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render_pipeline,
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geometries,
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instances,
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instance_buffer,
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simulator,
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thread::sleep(Duration::from_millis(1));
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}
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}
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});
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fn probe_msaa_support(device: &Device, config: &SurfaceConfiguration) -> u32 {
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pollster::block_on(async {
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for &count in &[16, 8, 4, 2] {
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device.push_error_scope(wgpu::ErrorFilter::Validation);
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let simulator_clone = simulator.clone();
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let _ = device.create_texture(&wgpu::TextureDescriptor {
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label: Some("MSAA Probe"),
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size: wgpu::Extent3d {
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width: 4,
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height: 4,
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depth_or_array_layers: 1,
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let mut window_state = Application::new().on_update(move |state| {
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let sim = simulator_clone.read().unwrap();
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let bodies = &sim.bodies;
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let instances = bodies
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.iter()
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.enumerate()
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.map(|(i, b)| {
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solar_engine::RenderInstance {
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position: cgmath::Vector3::new(
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(b.position[0] / 1.496e11) as f32,
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(b.position[1] / 1.496e11) as f32,
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0.0,
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),
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rotation: cgmath::Quaternion::from_angle_z(cgmath::Deg(0.0)),
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color: match i {
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0 => [1.0, 1.0, 0.0], // Sun
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1 => [0.0, 0.0, 1.0], // Earth
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_ => [0.5, 0.5, 0.5],
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},
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mip_level_count: 1,
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sample_count: count,
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dimension: wgpu::TextureDimension::D2,
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format: config.format,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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view_formats: &[],
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});
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if device.pop_error_scope().await.is_none() {
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return count;
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scale: 0.05,
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shape: solar_engine::Shape::Circle,
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}
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
1 // fallback
|
||||
})
|
||||
}
|
||||
|
||||
pub fn input(&mut self, event: &WindowEvent) -> bool {
|
||||
state.set_instances(instances);
|
||||
}).on_input(move |state, event| {
|
||||
if let KeyboardInput { event, .. } = event {
|
||||
if event.state == ElementState::Pressed {
|
||||
return match event.key_without_modifiers().as_ref() {
|
||||
Key::Character(".") => {
|
||||
let mut sim = self.simulator.write().unwrap();
|
||||
let mut sim = simulator.write().unwrap();
|
||||
sim.increase_timewarp();
|
||||
println!("Timewarp: {}", sim.get_timewarp());
|
||||
true
|
||||
}
|
||||
Key::Character(",") => {
|
||||
let mut sim = self.simulator.write().unwrap();
|
||||
let mut sim = simulator.write().unwrap();
|
||||
sim.decrease_timewarp();
|
||||
println!("Timewarp: {}", sim.get_timewarp());
|
||||
true
|
||||
}
|
||||
Key::Character("-") => {
|
||||
let mut sim = self.simulator.write().unwrap();
|
||||
let mut sim = simulator.write().unwrap();
|
||||
sim.reset_timewarp();
|
||||
println!("Timewarp: {}", sim.get_timewarp());
|
||||
true
|
||||
}
|
||||
_ => {
|
||||
false
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
fn update(&mut self) {
|
||||
let sim = self.simulator.read().unwrap();
|
||||
|
||||
let updated_instances: Vec<RenderInstance> = {
|
||||
sim.bodies.iter().enumerate().map(|(i, b)| RenderInstance {
|
||||
position: cgmath::Vector3::new((b.position[0] / 1.496e11) as f32, (b.position[1] / 1.496e11) as f32, 0.0),
|
||||
rotation: cgmath::Quaternion::from_angle_z(cgmath::Deg(0.0)),
|
||||
color: match i {
|
||||
0 => [1.0, 1.0, 0.0],
|
||||
1 => [0.0, 0.0, 1.0],
|
||||
_ => [0.5, 0.5, 0.5],
|
||||
},
|
||||
scale: 0.5,
|
||||
shape: Shape::Circle
|
||||
}).collect()
|
||||
};
|
||||
|
||||
let instance_data: Vec<InstanceRaw> = updated_instances.iter().map(RenderInstance::to_raw).collect();
|
||||
self.queue.write_buffer(&self.instance_buffer, 0, bytemuck::cast_slice(&instance_data));
|
||||
self.instances = updated_instances;
|
||||
}
|
||||
});
|
||||
|
||||
fn create_render_pipeline(device: &Device, config: &SurfaceConfiguration, sample_count: u32, global_bind_group_layout: &wgpu::BindGroupLayout) -> wgpu::RenderPipeline {
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
|
||||
});
|
||||
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Render Pipeline Layout"),
|
||||
bind_group_layouts: &[&global_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Render Pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_main"),
|
||||
buffers: &[Vertex::desc(), InstanceRaw::desc()],
|
||||
compilation_options: Default::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_main"),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
// Requires Features::DEPTH_CLIP_CONTROL
|
||||
unclipped_depth: false,
|
||||
// Requires Features::CONSERVATIVE_RASTERIZATION
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: sample_count,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
cache: None,
|
||||
})
|
||||
}
|
||||
|
||||
fn create_surface_config(size: PhysicalSize<u32>, capabilities: SurfaceCapabilities) -> wgpu::SurfaceConfiguration {
|
||||
let surface_format = capabilities.formats.iter()
|
||||
.find(|f| f.is_srgb())
|
||||
.copied()
|
||||
.unwrap_or(capabilities.formats[0]);
|
||||
|
||||
SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: surface_format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: PresentMode::AutoVsync,
|
||||
alpha_mode: capabilities.alpha_modes[0],
|
||||
view_formats: vec![],
|
||||
desired_maximum_frame_latency: 2,
|
||||
}
|
||||
}
|
||||
|
||||
fn create_device(adapter: &Adapter) -> (Device, Queue) {
|
||||
adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
required_features: wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
|
||||
required_limits: wgpu::Limits::default(),
|
||||
memory_hints: Default::default(),
|
||||
label: None,
|
||||
trace: Default::default(),
|
||||
}).block_on().unwrap()
|
||||
}
|
||||
|
||||
fn create_adapter(instance: Instance, surface: &Surface) -> Adapter {
|
||||
instance.request_adapter(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
}
|
||||
).block_on().unwrap()
|
||||
}
|
||||
|
||||
fn create_gpu_instance() -> Instance {
|
||||
Instance::new(&wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::PRIMARY,
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, new_size: PhysicalSize<u32>) {
|
||||
self.size = new_size;
|
||||
|
||||
self.config.width = max(new_size.width, 1);
|
||||
self.config.height = max(new_size.height, 1);
|
||||
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
|
||||
let new_globals = Globals {
|
||||
aspect_ratio: self.config.width as f32 / self.config.height as f32,
|
||||
};
|
||||
self.queue.write_buffer(&self.global_buffer, 0, bytemuck::cast_slice(&[new_globals]));
|
||||
|
||||
println!("Resized to {:?} from state!", new_size);
|
||||
}
|
||||
|
||||
pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||
let output = self.surface.get_current_texture()?;
|
||||
|
||||
let multisampled_texture = self.device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Multisampled Render Target"),
|
||||
size: wgpu::Extent3d {
|
||||
width: self.config.width,
|
||||
height: self.config.height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: self.sample_count.get(),
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: self.config.format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[],
|
||||
});
|
||||
let multisampled_view = multisampled_texture.create_view(&Default::default());
|
||||
|
||||
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("Render Encoder"),
|
||||
});
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &multisampled_view,
|
||||
resolve_target: Some(&output.texture.create_view(&Default::default())),
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 1.0,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: wgpu::StoreOp::Store,
|
||||
}
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.render_pipeline);
|
||||
render_pass.set_bind_group(0, &self.global_bind_group, &[]);
|
||||
|
||||
for shape in [Shape::Polygon, Shape::Circle] {
|
||||
let geometry = &self.geometries[&shape];
|
||||
|
||||
let relevant_instances: Vec<_> = self.instances
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, inst)| inst.shape == shape)
|
||||
.map(|(i, _)| i as u32)
|
||||
.collect();
|
||||
|
||||
if relevant_instances.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
render_pass.set_vertex_buffer(0, geometry.vertex_buffer.slice(..));
|
||||
render_pass.set_vertex_buffer(1, self.instance_buffer.slice(..));
|
||||
render_pass.set_index_buffer(geometry.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
||||
render_pass.draw_indexed(0..geometry.index_count, 0, 0..relevant_instances.len() as u32);
|
||||
}
|
||||
}
|
||||
|
||||
self.queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn window(&self) -> &Window {
|
||||
&self.window
|
||||
}
|
||||
let _ = event_loop.run_app(&mut window_state);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
pollster::block_on(run());
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,4 +4,11 @@ version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
rayon = "1.8"
|
||||
rayon = "1.8"
|
||||
winit = "0.30.10"
|
||||
log = "0.4"
|
||||
env_logger = "0.11.8"
|
||||
bytemuck = "1.23.0"
|
||||
wgpu = "25.0"
|
||||
pollster = "0.4.0"
|
||||
cgmath = "0.18.0"
|
||||
76
solar_engine/src/application.rs
Normal file
76
solar_engine/src/application.rs
Normal file
@ -0,0 +1,76 @@
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::event::WindowEvent;
|
||||
use winit::event_loop::ActiveEventLoop;
|
||||
use winit::window::{Window, WindowId};
|
||||
|
||||
pub struct StateApplication<'a> {
|
||||
state: Option<crate::state::State<'a>>,
|
||||
update_fn: Option<Box<dyn FnMut(&mut crate::state::State<'a>) + 'a>>,
|
||||
input_fn: Option<Box<dyn FnMut(&mut crate::state::State<'a>, &WindowEvent) + 'a>>,
|
||||
}
|
||||
|
||||
impl<'a> StateApplication<'a> {
|
||||
pub fn new() -> Self {
|
||||
Self { state: None, update_fn: None, input_fn: None }
|
||||
}
|
||||
|
||||
pub fn on_update<F: FnMut(&mut crate::state::State<'a>) + 'a>(mut self, func: F) -> Self {
|
||||
self.update_fn = Some(Box::new(func));
|
||||
self
|
||||
}
|
||||
|
||||
pub fn on_input<F: FnMut(&mut crate::state::State<'a>, &WindowEvent) + 'a>(mut self, func: F) -> Self {
|
||||
self.input_fn = Some(Box::new(func));
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> ApplicationHandler for StateApplication<'a> {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = event_loop
|
||||
.create_window(Window::default_attributes().with_title("Solar Engine"))
|
||||
.unwrap();
|
||||
self.state = Some(crate::state::State::new(window));
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let window = self.state.as_ref().unwrap().window();
|
||||
|
||||
if window.id() == window_id {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
WindowEvent::Resized(physical_size) => {
|
||||
self.state.as_mut().unwrap().resize(physical_size);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
if let (Some(state), Some(update_fn)) = (self.state.as_mut(), self.update_fn.as_mut()) {
|
||||
update_fn(state);
|
||||
}
|
||||
|
||||
self.state.as_mut().unwrap().render().unwrap();
|
||||
}
|
||||
WindowEvent::KeyboardInput { .. } => {
|
||||
if let Some(state) = self.state.as_mut() {
|
||||
if let Some(input_fn) = self.input_fn.as_mut() {
|
||||
input_fn(state, &event);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
if let Some(state) = self.state.as_ref() {
|
||||
state.window().request_redraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,13 @@
|
||||
mod body;
|
||||
mod simulator;
|
||||
mod state;
|
||||
mod render;
|
||||
mod application;
|
||||
|
||||
pub use body::Body;
|
||||
pub use simulator::Simulator;
|
||||
pub use simulator::distance_squared;
|
||||
pub use simulator::distance_squared;
|
||||
pub use application::StateApplication as Application;
|
||||
pub use render::RenderInstance;
|
||||
pub use render::Shape;
|
||||
pub use state::State;
|
||||
109
solar_engine/src/render.rs
Normal file
109
solar_engine/src/render.rs
Normal file
@ -0,0 +1,109 @@
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct Globals {
|
||||
pub(crate) aspect_ratio: f32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
|
||||
pub enum Shape {
|
||||
Polygon,
|
||||
Circle,
|
||||
}
|
||||
|
||||
pub struct Geometry {
|
||||
pub(crate) vertex_buffer: wgpu::Buffer,
|
||||
pub(crate) index_buffer: wgpu::Buffer,
|
||||
pub(crate) index_count: u32,
|
||||
}
|
||||
|
||||
pub struct RenderInstance {
|
||||
pub position: cgmath::Vector3<f32>,
|
||||
pub rotation: cgmath::Quaternion<f32>,
|
||||
pub color: [f32; 3],
|
||||
pub scale: f32,
|
||||
pub shape: Shape,
|
||||
}
|
||||
|
||||
impl RenderInstance {
|
||||
pub fn to_raw(&self) -> InstanceRaw {
|
||||
let model = cgmath::Matrix4::from_translation(self.position)
|
||||
* cgmath::Matrix4::from(self.rotation)
|
||||
* cgmath::Matrix4::from_scale(self.scale);
|
||||
InstanceRaw {
|
||||
model: model.into(),
|
||||
color: self.color,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct InstanceRaw {
|
||||
model: [[f32; 4]; 4],
|
||||
color: [f32; 3],
|
||||
}
|
||||
|
||||
impl InstanceRaw {
|
||||
pub(crate) fn desc() -> wgpu::VertexBufferLayout<'static> {
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: size_of::<InstanceRaw>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Instance,
|
||||
attributes: &[
|
||||
wgpu::VertexAttribute { offset: 0, shader_location: 5, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: 16, shader_location: 6, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: 32, shader_location: 7, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: 48, shader_location: 8, format: wgpu::VertexFormat::Float32x4 },
|
||||
wgpu::VertexAttribute { offset: 64, shader_location: 9, format: wgpu::VertexFormat::Float32x3 },
|
||||
],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub struct SampleCount(pub u32);
|
||||
|
||||
impl SampleCount {
|
||||
pub fn get(&self) -> u32 {
|
||||
self.0
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct Vertex {
|
||||
pub(crate) position: [f32; 3],
|
||||
pub(crate) color: [f32; 3],
|
||||
}
|
||||
|
||||
impl Vertex {
|
||||
const ATTRIBS: [wgpu::VertexAttribute; 2] =
|
||||
wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3];
|
||||
|
||||
pub(crate) fn desc() -> wgpu::VertexBufferLayout<'static> {
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: size_of::<Self>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &Self::ATTRIBS,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_circle_vertices(segment_count: usize, radius: f32, color: [f32; 3]) -> (Vec<Vertex>, Vec<u16>) {
|
||||
let mut vertices = vec![Vertex { position: [0.0, 0.0, 0.0], color }];
|
||||
let mut indices = vec![];
|
||||
|
||||
for i in 0..=segment_count {
|
||||
let theta = (i as f32) / (segment_count as f32) * std::f32::consts::TAU;
|
||||
let x = radius * theta.cos();
|
||||
let y = radius * theta.sin();
|
||||
vertices.push(Vertex { position: [x, y, 0.0], color });
|
||||
}
|
||||
|
||||
for i in 1..=segment_count {
|
||||
indices.push(0);
|
||||
indices.push(i as u16);
|
||||
indices.push((i % segment_count + 1) as u16);
|
||||
}
|
||||
|
||||
(vertices, indices)
|
||||
}
|
||||
@ -8,7 +8,7 @@ const G: f64 = 6.67430e-11;
|
||||
pub struct Simulator {
|
||||
pub bodies: Vec<Body>,
|
||||
pub time: f64,
|
||||
timewarp: AtomicUsize
|
||||
timewarp: u32
|
||||
}
|
||||
|
||||
pub fn distance_squared(a: [f64; 2], b: [f64; 2]) -> f64 {
|
||||
@ -17,12 +17,14 @@ pub fn distance_squared(a: [f64; 2], b: [f64; 2]) -> f64 {
|
||||
dx * dx + dy * dy
|
||||
}
|
||||
|
||||
const MAX_TIMEWARP: u32 = 536870912;
|
||||
|
||||
impl Simulator {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
bodies: Vec::new(),
|
||||
time: 0.0,
|
||||
timewarp: AtomicUsize::new(1),
|
||||
timewarp: 1,
|
||||
}
|
||||
}
|
||||
|
||||
@ -145,24 +147,37 @@ impl Simulator {
|
||||
|
||||
self.time += dt;
|
||||
}
|
||||
|
||||
pub fn increase_timewarp(&self) {
|
||||
let current_timewarp = self.timewarp.load(std::sync::atomic::Ordering::SeqCst);
|
||||
self.timewarp.store(current_timewarp * 2, std::sync::atomic::Ordering::SeqCst);
|
||||
}
|
||||
|
||||
pub fn decrease_timewarp(&self) {
|
||||
let current_timewarp = self.timewarp.load(std::sync::atomic::Ordering::SeqCst);
|
||||
if current_timewarp > 1 {
|
||||
self.timewarp.store(current_timewarp / 2, std::sync::atomic::Ordering::SeqCst);
|
||||
|
||||
pub fn increase_timewarp(&mut self) {
|
||||
if let Some(new) = self.timewarp.checked_mul(2) {
|
||||
if new <= MAX_TIMEWARP {
|
||||
self.timewarp = new;
|
||||
} else {
|
||||
println!("Timewarp is already at maximum ({}).", MAX_TIMEWARP);
|
||||
}
|
||||
} else {
|
||||
println!("Timewarp multiplication would overflow.");
|
||||
}
|
||||
}
|
||||
|
||||
pub fn reset_timewarp(&self) {
|
||||
self.timewarp.store(1, std::sync::atomic::Ordering::SeqCst);
|
||||
|
||||
pub fn decrease_timewarp(&mut self) {
|
||||
if let Some(new) = self.timewarp.checked_div(2) {
|
||||
if new >= 1 {
|
||||
self.timewarp = new;
|
||||
} else {
|
||||
println!("Timewarp is already at minimum.");
|
||||
}
|
||||
} else {
|
||||
println!("Timewarp is already at minimum.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub fn reset_timewarp(&mut self) {
|
||||
self.timewarp = 1;
|
||||
}
|
||||
|
||||
pub fn get_timewarp(&self) -> usize {
|
||||
self.timewarp.load(std::sync::atomic::Ordering::SeqCst)
|
||||
pub fn get_timewarp(&self) -> u32 {
|
||||
self.timewarp
|
||||
}
|
||||
}
|
||||
|
||||
404
solar_engine/src/state.rs
Normal file
404
solar_engine/src/state.rs
Normal file
@ -0,0 +1,404 @@
|
||||
use std::cmp::max;
|
||||
use std::collections::HashMap;
|
||||
use std::sync::{Arc, RwLock};
|
||||
use std::thread;
|
||||
use std::time::{Duration, Instant};
|
||||
use cgmath::num_traits::{pow, ToPrimitive};
|
||||
use cgmath::Rotation3;
|
||||
use log::info;
|
||||
use pollster::FutureExt;
|
||||
use wgpu::util::DeviceExt;
|
||||
use wgpu::{Adapter, Device, Instance, PresentMode, Queue, Surface, SurfaceCapabilities, SurfaceConfiguration};
|
||||
use winit::application::ApplicationHandler;
|
||||
use winit::dpi::PhysicalSize;
|
||||
use winit::event::{ElementState, WindowEvent};
|
||||
use winit::event::WindowEvent::KeyboardInput;
|
||||
use winit::event_loop::{ActiveEventLoop, EventLoop};
|
||||
use winit::keyboard::Key;
|
||||
use winit::platform::modifier_supplement::KeyEventExtModifierSupplement;
|
||||
use winit::window::{Window, WindowId};
|
||||
use crate::render::{create_circle_vertices, Geometry, Globals, InstanceRaw, RenderInstance, SampleCount, Shape, Vertex};
|
||||
|
||||
pub struct State<'a> {
|
||||
surface: Surface<'a>,
|
||||
device: Device,
|
||||
queue: Queue,
|
||||
config: SurfaceConfiguration,
|
||||
sample_count: SampleCount,
|
||||
|
||||
size: PhysicalSize<u32>,
|
||||
window: Arc<Window>,
|
||||
|
||||
render_pipeline: wgpu::RenderPipeline,
|
||||
|
||||
instances: Vec<RenderInstance>,
|
||||
instance_buffer: wgpu::Buffer,
|
||||
|
||||
geometries: HashMap<Shape, Geometry>,
|
||||
global_bind_group: wgpu::BindGroup,
|
||||
global_buffer: wgpu::Buffer,
|
||||
}
|
||||
|
||||
impl<'a> State<'a> {
|
||||
pub(crate) fn new(window: Window) -> Self {
|
||||
let window_arc = Arc::new(window);
|
||||
let size = window_arc.inner_size();
|
||||
let instance = Self::create_gpu_instance();
|
||||
let surface = instance.create_surface(window_arc.clone()).unwrap();
|
||||
let adapter = Self::create_adapter(instance, &surface);
|
||||
let (device, queue) = Self::create_device(&adapter);
|
||||
let surface_caps = surface.get_capabilities(&adapter);
|
||||
let config = Self::create_surface_config(size, surface_caps);
|
||||
surface.configure(&device, &config);
|
||||
|
||||
let sample_count = SampleCount(Self::probe_msaa_support(&device, &config));
|
||||
info!("MSAA sample count: {}", sample_count.0);
|
||||
|
||||
let globals = Globals {
|
||||
aspect_ratio: config.width as f32 / config.height as f32,
|
||||
};
|
||||
let global_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Global Uniform Buffer"),
|
||||
contents: bytemuck::cast_slice(&[globals]),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let global_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("Global Bind Group Layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
let global_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &global_bind_group_layout,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: global_buffer.as_entire_binding(),
|
||||
}],
|
||||
label: Some("Global Bind Group"),
|
||||
});
|
||||
|
||||
let render_pipeline = Self::create_render_pipeline(&device, &config, sample_count.0, &global_bind_group_layout);
|
||||
let geometries = Self::create_geometries(&device);
|
||||
|
||||
let instances = vec![];
|
||||
let instance_data: Vec<InstanceRaw> = instances.iter().map(RenderInstance::to_raw).collect();
|
||||
let instance_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Instance Buffer"),
|
||||
contents: bytemuck::cast_slice(&instance_data),
|
||||
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
Self {
|
||||
surface,
|
||||
device,
|
||||
queue,
|
||||
config,
|
||||
sample_count,
|
||||
size,
|
||||
window: window_arc,
|
||||
render_pipeline,
|
||||
geometries,
|
||||
global_bind_group,
|
||||
global_buffer,
|
||||
instances,
|
||||
instance_buffer,
|
||||
}
|
||||
}
|
||||
|
||||
fn create_geometries(device: &Device) -> HashMap<Shape, Geometry> {
|
||||
let mut geometries = HashMap::new();
|
||||
|
||||
let polygon_vertices = vec![
|
||||
Vertex { position: [-0.0868241, 0.49240386, 0.0], color: [0.5, 0.0, 0.5] },
|
||||
Vertex { position: [-0.49513406, 0.06958647, 0.0], color: [0.5, 0.0, 0.5] },
|
||||
Vertex { position: [-0.21918549, -0.44939706, 0.0], color: [0.5, 0.0, 0.5] },
|
||||
Vertex { position: [0.35966998, -0.3473291, 0.0], color: [0.5, 0.0, 0.5] },
|
||||
Vertex { position: [0.44147372, 0.2347359, 0.0], color: [0.5, 0.0, 0.5] },
|
||||
];
|
||||
let polygon_indices = vec![0, 1, 4, 1, 2, 4, 2, 3, 4];
|
||||
|
||||
let polygon_vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Polygon Vertex Buffer"),
|
||||
contents: bytemuck::cast_slice(&polygon_vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let polygon_index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Polygon Index Buffer"),
|
||||
contents: bytemuck::cast_slice(&polygon_indices),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
geometries.insert(Shape::Polygon, Geometry {
|
||||
vertex_buffer: polygon_vertex_buffer,
|
||||
index_buffer: polygon_index_buffer,
|
||||
index_count: polygon_indices.len() as u32,
|
||||
});
|
||||
|
||||
let (circle_vertices, circle_indices) = create_circle_vertices(512, 0.5, [0.5, 0.5, 0.5]);
|
||||
let circle_vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Circle Vertex Buffer"),
|
||||
contents: bytemuck::cast_slice(&circle_vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let circle_index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Circle Index Buffer"),
|
||||
contents: bytemuck::cast_slice(&circle_indices),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
geometries.insert(Shape::Circle, Geometry {
|
||||
vertex_buffer: circle_vertex_buffer,
|
||||
index_buffer: circle_index_buffer,
|
||||
index_count: circle_indices.len() as u32,
|
||||
});
|
||||
|
||||
geometries
|
||||
}
|
||||
|
||||
fn probe_msaa_support(device: &Device, config: &SurfaceConfiguration) -> u32 {
|
||||
pollster::block_on(async {
|
||||
for &count in &[16, 8, 4, 2] {
|
||||
device.push_error_scope(wgpu::ErrorFilter::Validation);
|
||||
|
||||
let _ = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("MSAA Probe"),
|
||||
size: wgpu::Extent3d {
|
||||
width: 4,
|
||||
height: 4,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: count,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: config.format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[],
|
||||
});
|
||||
|
||||
if device.pop_error_scope().await.is_none() {
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
1 // fallback
|
||||
})
|
||||
}
|
||||
|
||||
fn create_render_pipeline(device: &Device, config: &SurfaceConfiguration, sample_count: u32, global_bind_group_layout: &wgpu::BindGroupLayout) -> wgpu::RenderPipeline {
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
|
||||
});
|
||||
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Render Pipeline Layout"),
|
||||
bind_group_layouts: &[&global_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Render Pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_main"),
|
||||
buffers: &[Vertex::desc(), InstanceRaw::desc()],
|
||||
compilation_options: Default::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_main"),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: config.format,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
// Requires Features::DEPTH_CLIP_CONTROL
|
||||
unclipped_depth: false,
|
||||
// Requires Features::CONSERVATIVE_RASTERIZATION
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: sample_count,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
cache: None,
|
||||
})
|
||||
}
|
||||
|
||||
fn create_surface_config(size: PhysicalSize<u32>, capabilities: SurfaceCapabilities) -> wgpu::SurfaceConfiguration {
|
||||
let surface_format = capabilities.formats.iter()
|
||||
.find(|f| f.is_srgb())
|
||||
.copied()
|
||||
.unwrap_or(capabilities.formats[0]);
|
||||
|
||||
SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: surface_format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: PresentMode::AutoVsync,
|
||||
alpha_mode: capabilities.alpha_modes[0],
|
||||
view_formats: vec![],
|
||||
desired_maximum_frame_latency: 2,
|
||||
}
|
||||
}
|
||||
|
||||
fn create_device(adapter: &Adapter) -> (Device, Queue) {
|
||||
adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
required_features: wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
|
||||
required_limits: wgpu::Limits::default(),
|
||||
memory_hints: Default::default(),
|
||||
label: None,
|
||||
trace: Default::default(),
|
||||
}).block_on().unwrap()
|
||||
}
|
||||
|
||||
fn create_adapter(instance: Instance, surface: &Surface) -> Adapter {
|
||||
instance.request_adapter(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
}
|
||||
).block_on().unwrap()
|
||||
}
|
||||
|
||||
fn create_gpu_instance() -> Instance {
|
||||
Instance::new(&wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::PRIMARY,
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
|
||||
pub(crate) fn resize(&mut self, new_size: PhysicalSize<u32>) {
|
||||
self.size = new_size;
|
||||
|
||||
self.config.width = max(new_size.width, 1);
|
||||
self.config.height = max(new_size.height, 1);
|
||||
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
|
||||
let new_globals = Globals {
|
||||
aspect_ratio: self.config.width as f32 / self.config.height as f32,
|
||||
};
|
||||
self.queue.write_buffer(&self.global_buffer, 0, bytemuck::cast_slice(&[new_globals]));
|
||||
|
||||
println!("Resized to {:?} from state!", new_size);
|
||||
}
|
||||
|
||||
pub(crate) fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||
let output = self.surface.get_current_texture()?;
|
||||
|
||||
let multisampled_texture = self.device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Multisampled Render Target"),
|
||||
size: wgpu::Extent3d {
|
||||
width: self.config.width,
|
||||
height: self.config.height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: self.sample_count.get(),
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: self.config.format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[],
|
||||
});
|
||||
let multisampled_view = multisampled_texture.create_view(&Default::default());
|
||||
|
||||
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("Render Encoder"),
|
||||
});
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &multisampled_view,
|
||||
resolve_target: Some(&output.texture.create_view(&Default::default())),
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 1.0,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: wgpu::StoreOp::Store,
|
||||
}
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.render_pipeline);
|
||||
render_pass.set_bind_group(0, &self.global_bind_group, &[]);
|
||||
|
||||
for shape in [Shape::Polygon, Shape::Circle] {
|
||||
let geometry = &self.geometries[&shape];
|
||||
|
||||
let relevant_instances: Vec<_> = self.instances
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, inst)| inst.shape == shape)
|
||||
.map(|(i, _)| i as u32)
|
||||
.collect();
|
||||
|
||||
if relevant_instances.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
render_pass.set_vertex_buffer(0, geometry.vertex_buffer.slice(..));
|
||||
render_pass.set_vertex_buffer(1, self.instance_buffer.slice(..));
|
||||
render_pass.set_index_buffer(geometry.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
||||
render_pass.draw_indexed(0..geometry.index_count, 0, 0..relevant_instances.len() as u32);
|
||||
}
|
||||
}
|
||||
|
||||
self.queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn set_instances(&mut self, instances: Vec<RenderInstance>) {
|
||||
let raw_data: Vec<InstanceRaw> = instances.iter().map(RenderInstance::to_raw).collect();
|
||||
let byte_len = (raw_data.len() * size_of::<InstanceRaw>()) as wgpu::BufferAddress;
|
||||
|
||||
// Resize the buffer if necessary
|
||||
if byte_len > self.instance_buffer.size() {
|
||||
self.instance_buffer = self.device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Instance Buffer (resized)"),
|
||||
contents: bytemuck::cast_slice(&raw_data),
|
||||
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
} else {
|
||||
self.queue.write_buffer(&self.instance_buffer, 0, bytemuck::cast_slice(&raw_data));
|
||||
}
|
||||
|
||||
self.instances = instances;
|
||||
}
|
||||
|
||||
pub fn window(&self) -> &Window {
|
||||
&self.window
|
||||
}
|
||||
}
|
||||
Loading…
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Reference in New Issue
Block a user