struct VertexInput { @location(0) position: vec2, @location(1) color: vec3, }; struct VertexOutput { @builtin(position) position: vec4, @location(0) color: vec3, }; @vertex fn vs_main(input: VertexInput) -> VertexOutput { var output: VertexOutput; output.position = vec4(input.position, 0.0, 1.0); output.color = input.color; return output; } @fragment fn fs_main(input: VertexOutput) -> @location(0) vec4 { return vec4(input.color, 1.0); }