use solar_engine::Body; fn main() { println!("Hello, world!"); let earth = Body::new("Earth", 5.972e24, [1.496e11, 0.0], [0.0, 0.0]); println!("Created body: {:?}", earth); let sun = Body::new("Sun", 1.989e30, [0.0, 0.0], [0.0, 0.0]); println!("Created body: {:?}", sun); }