struct VertexInput { @location(0) position: vec3, @location(1) color: vec3, }; struct VertexOutput { @builtin(position) clip_position: vec4, @location(0) color: vec3, }; @vertex fn vs_main( model: VertexInput, ) -> VertexOutput { var out: VertexOutput; out.color = model.color; out.clip_position = vec4(model.position, 1.0); return out; } fn srgb_to_linear(c: f32) -> f32 { return pow((c + 0.055) / 1.055, 2.4); } @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4 { let linear_color = vec3( srgb_to_linear(in.color.r), srgb_to_linear(in.color.g), srgb_to_linear(in.color.b), ); return vec4(linear_color, 1.0); }