23 lines
515 B
WebGPU Shading Language
23 lines
515 B
WebGPU Shading Language
struct VertexInput {
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@location(0) position: vec2<f32>,
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@location(1) color: vec3<f32>,
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};
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec3<f32>,
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};
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@vertex
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fn vs_main(input: VertexInput) -> VertexOutput {
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var output: VertexOutput;
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output.position = vec4<f32>(input.position, 0.0, 1.0);
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output.color = input.color;
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return output;
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}
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@fragment
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fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
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return vec4<f32>(input.color, 1.0);
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}
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