SolarEngine/simulator/src/shader.wgsl
2025-05-04 01:04:46 +02:00

23 lines
515 B
WebGPU Shading Language

struct VertexInput {
@location(0) position: vec2<f32>,
@location(1) color: vec3<f32>,
};
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) color: vec3<f32>,
};
@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var output: VertexOutput;
output.position = vec4<f32>(input.position, 0.0, 1.0);
output.color = input.color;
return output;
}
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
return vec4<f32>(input.color, 1.0);
}